This event was the basis for the no-win scenario, a situation where Captain Archer had to make a difficult decision that involved balancing the lives of all involved. However, three Klingon birds-of-prey decloaked and destroyed the cargo ship, forcing the Enterprise to flee. However, the actual events did take place which helped to design the test where the original Enterprise attempted to rescue the Kobayashi Maru, a cargo vessel. Kobayashi Maru, the actual starship the test is name after, was not lost until 2245, the test is not present in the Enterprise era.
STAR TREK ADVENTURES TRAITS SERIES
Here are some options: Setting the Kobayashi Maru scenario in the era of the Original Series films: The training scenario was shown in the film Star Trek II: The Wrath of Khan and gives a good representation of the Kobayashi Maru scenario. However, it can be easily ported over to a different era with little work. YESTERDAY’S ENTERPRISE This mission is written as a stand-alone adventure but can also be used with campaigns set during the Original Series. Bigger groups that include other departments (such as communications or medical) can easily be given things to do during the training scenario. Also, NPCs included, such as the troublesome hacker cadet, can easily be switched to a different position. Either way, groups missing any of the above can be filled in with various NPCs or any unused pre-generated characters. The most important roles to test in the training simulation are command, helm, and tactical. Ideally there should be one cadet for each of the following departments: command, helm, tactical, engineering, and science. Pre-generated characters have been included but this scenario can also be used as the beginning of a new campaign set in the Original Series era (2200s) where the new cadets are assigned to a starship. This adventure assumes the Player Characters are cadets at Starfleet Academy, each of them a part of the command track of Starfleet in whatever division they have specialized in. Many a Starfleet captain will have to face difficult challenges, sometimes ones that have no correct solution. This test introduces cadets to a no-win scenario, something that will often happen while in the field. KOBAYASHI MARU SYNOPSIS The Kobayashi Maru is the most important test for those in Starfleet who seek to enter the command division and pursue a prized career as a Starfleet captain.
2nd Floor, 39 Harwood Road, London, SW6 4QP, U.K.ĬONTENTS 01.10 SYNOPSIS 002 01.20 ACT 1: BEGINNING THE TEST 003 01.30 ACT 2: THE KOBAYASHI MARU 004 01.40 ACT 3: THE TEST 006 01.50 CONCLUSION 008 02.10 PRE-GENERATED CHARACTERS 009 Published by Modiphius Entertainment Ltd. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. Any similarity with actual people and events, past or present, is purely coincidental and unintentional except for those people and events described in an historical context. Any trademarked names are used in a fictional manner no infringement is intended. Any unauthorised use of copyrighted material is illegal. All 2d20 system text is copyright Modiphius Entertainment Ltd. The 2d20 system and Modiphius Logos are copyright Modiphius Entertainment Ltd 2020.
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